No, I did not paint this.
So I went to that whole Massive Black Art Workshop. You wanna hear about what I did? Okay, first I’m glad that my work paid for this thing because if I had shelled out $550 bux out of my own pocket I would have been quite dissapointed. There was no “class” or even “workshop” set up as I would have expected it. I thought that those there would be drawing and the MB team would look at what we’re doing, give us tips or point out what we’re doing right and show us how to add polish to our work. Well it really wasn’t that at all. What it was, was a lot of watching the pros paint on thier PC’s/Mac’s which where then projected to large screens. We could as questions during each “session” as to what the artist was doing, where the ideas came from and so forth. Which you almost had to do if you wanted any info out of the artists because most where pretty quiet when they where painting. Dull, dull dull.
Well it wasn’t all that bad. I’m a very big visual learner so watching them use Photoshop and/or Painter was good for seeing how they use the brushes and such. I did learn a lot through that. And some of the art pro’s did do a good job on explaining what they do and the steps they go through. Dan Milligan did a super awesome job talking about storyboarding and the art that he does (good enough art as he puts it). Coro Kaufman also did a great job getting the audience involved with his tech demo and told everyone to look for inspiration for ideas everywhere, then told a story about how he gave someone a spacehsip design by showing them a shoe from a Victoria Secret cataloge. BioWare was there as well and did a great presentation on character and location concepts and what we should be thinking of. Here’s some points.
- Things you you should always be doing to help get ideas. Observe, Analyze and Study.
- Only put in elements into your drawing that you need.
- Don’t be afraid to be obvious with your ideas.
- Draw all the stereotypes you can think of regarding your character idea. Once they’re all out you’ll explore more the over all design and concept.
- THINK before you draw.
So over all it was actually a pretty good experience. Not what I expected but still pretty cool. I think what I came away was a better understanding of my own art skills and how I was limiting myself in my ideas and through Photoshop. I’m now starting to experiment more with brushes and I’m having lots of fun with it. Oh and incase you’re wondering who did the painting at the top, that would be Andrew Jones. He did the concept art for Metroid Prime 1 & 2. Very cool guy but he dresses a little on the wierd side.
And now you know, the rest of the story.
June 26th, 2006 at 9:06 am
sounds like it was a good time, hope to see some of the sketches and drawings you made while there.
June 27th, 2006 at 4:36 am
I must admit that it is really nice to attend to this kind of seminars and I indeed hope it helped your art progress. Still, your style is quite impressive already (EXTREMELY smutty :p ) and I hope that, even with what you learned, you will still keep this art style we cherish!
We are all looking (well, I doubt anyone will dare say he don’t… it would be weird O.o) for more of your already incredible art and I wish there is still plenty to come!
Show ’em what we Canadians can do HAHAHA!
July 8th, 2006 at 7:31 pm
Ha Massive black was alright 🙂
Joee
U shud be a dealer at Anthrofest :O:o
Suport the local con! :p
http://www.anthrofest.org
July 8th, 2006 at 7:56 pm
sort of sucks that it wasnt what you expected but in the end it was good and thats cool
alot of this stuff sounds pretty good that shoe thing sounds about right i used to make spaceship desighs from scantron tests while i was writing them
i cant wait to see how this effects your stuff it should be awesome
plus i just gotta say i hope you make another canada day pic this year